LiQin Tan

Professor of Art (Animation)
M.A. Concordia University

www.tanarts.com
ltan@camden.rutgers.edu

(856) 225-6247
Fine Arts Building, Room 256

 
Biography

Tan has demonstrated inventive and autodidactic energy as an artist, educator, and researcher across five decades, teaching in China, Canada, Singapore, and the United States.

He currently serves as Professor and Head of the Animation Program at Rutgers University-Camden. His professional service includes membership on the core board of the SIGGRAPH Digital Art Committee and jury service for the SIGGRAPH Digital Art Gallery. He was also a key activist during China’s influential ’85 Art Movement. His early career encompassed roles as art director, animator, graphic designer, and art editor across local and international industries.

Following his transition to digital art, Tan pioneered the “Digital-Primitive” concept, garnering significant recognition and numerous awards from American and international art communities. His work has been exhibited nationally and internationally in both solo and group exhibitions, including SIGGRAPH (2002-2007), Electronics Alive IV, iDMAa (2004-2008), the National Art Museum of China, Songzhuang Art Museum, Moscow International Festival of Animation and Media Art, Beijing World Art Museum, Vancouver Art Gallery, Shanghai Duolun Museum of Modern Art, National Centre for Computer Animation (UK), Centre d’Art Contemporain (Montreal), Singapore Art Museum, LaSalle University Art Museum, LA Center for Digital Art, Noyes Museum of Art, Jiangsu Art Museum, and Guangdong Art Museum, among others.

Over the past decade and a half, his research has centered on “Singularity and AI Art,” examining how this artificial tech-intelligence will transform creative practices and establish frameworks for future AGI and ASI) in artistic contexts. His scholarly contributions encompass numerous articles on singularity art, strong and weak AI art, contemporary art theory, art criticism, art pedagogy, and animation studies. His published monographs include Singularity Art: How Technology Singularity Will Impact Art, Singularity: Subversive BioArt, Digital Natural Art, Digital Artwork Collection II, Character Animation & Rigging, and Tan On Art/Art On Tan. Forthcoming works include Art Futurology and Singularity: Quantum Art.

Academic Books
Art Works