Lecturer of Art (Animation)
B.A. Rutgers University–Camden
Dedicated Senior Technical Art Director with over 21 years of art production experience, including 15 years providing technical art support and tech direction for in game production environments. At Ubisoft, most recent shipped titles that he has worked on includes “Far Cry 6”, “Watch Dogs Legion”, “Watch Dogs 2”, “Far Cry Primal” and “Splinter Cell Blacklist”. He is a detail-oriented and hands-on leader with a finely honed balance between creativity and technical abilities, adept at leading art creation and managing high-profile projects. Analytical thinker and collaborative communicator who excels at building high-performing teams and cultivating solid working relationships with management, team leaders and key stakeholders.